Gone are the days of Serana using stuff you don't want her to use! - New romance content towards the earlier parts of Serana's romance plotline. You can check her out here! Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Disabled two Laura Bailey combat lines that were already revoiced. Removed Laura Bailey lines that were only subtitles and didn't have audio. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. (It's easier to manage compared to four separate mod pages). This should add more padding and depth to what already was a pretty natural and organic romance. - Fixed a bug with the "Determination" dialogue quest trigger. Previously ignored quests (like "Season Unending") are now covered as well. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. Not to mention the mod should load faster on older hardware! - Auri Banter. I haven't gotten that to work yet, so you'll have to dismiss her yourself. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. A new save is required for this update. - Disabled a bit more radiant idles for a more consistent experience. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. The powerful open-source mod manager from Nexus Mods. Travel out of Solstheim and go back to Skyrim. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. So now you can hear all of her fun lines. - Backend improvements with WhatsOnYourMind dialogue. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). . Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - The romance quests can be experienced regardless of which side you choose in Dawnguard. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. For the players, just try to role-play and be considerate, alright? - Sofia Banter now has a countdown timer. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Serana will no longer compliment your skills when she is in a dungeon. - Minor subtitle tweaks for the Sorine scene triggers. A quest marker will be provided for where to go. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. ESL-Flagged. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. Giving her a spell book will not work. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Implementation of optional Amorous Adventures patch. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - An ability is now added when the player first enters into a romance with Serana. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - The Markarth and Morthal conversations were mixed up. Disabled for now until scene framework is fully put together. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! Even vampires need some shut-eye every now and then. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. No more square font issue with a lot of lines. Old Stone Walls was re-recorded in both an acapella and acoustic version. Volkihar side coming later. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Some backend changes for the dialogue conditions of various dialogue. - New Radiant dialogue. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? A bunch of fixes and content additions. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. Over 100 lines of new dialogue! yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! (See the article here for all the names). - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. Please don't do this quest when specific Dawnguard quests are active in your journal. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Extensive follower commentary and quest awareness for each of the following quests. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Good news; it exists. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. That new bug has now hopefully been fixed. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - The player will no longer be able to steal Serana's horse. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Revoice of some remaining combat grunts/final radiant dialogue. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Improved StoryManager triggers for SDA_MQ quest commentary. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. Same reason as above. One of the most expansive updates for SDA to date. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Serana radiant interactions with many new NPCs. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Serana can now store items in a dedicated storage inventory without using or equipping them. dialogue this mod has, so that it's less spammy. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. // Serana Dialogue Add-On Video unavailable Copyright 2023 Robin Scott. This author has not provided any additional notes regarding file permissions. - Fixed sleep functionality for inns. - New trading dialogue. Bethesda meant only the player to attend the party, no one else. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog.
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